Helldivers

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Helldivers

In Helldivers, the players need to learn to coordinate their actions during chaotic combat, to complete objectives and to avoid friendly-fire casualties. The game is set in a procedurally generated universe where the community must fight three different enemy species to ensure the survival of Super Earth. Gameplay takes place on procedurally-generated missions where players must accomplish a series of objectives. Unlike many similar games where fighting certain enemies in a certain order is mandatory, the players make their own decisions about where to drop, whether to go on foot or in vehicles, in what order objectives should be completed and when to call down certain pieces of equipment, referred to as stratagems within the game. Before missions, the players select from a wide variety of weapons and equipment; some strategems drop a cargo pod containing heavy weapons or vehicles to be operated by players, while others consist of orbital strikes, airdropped minefields or other support firepower.

To win, players must fight or sneak through enemy-controlled territory, complete objectives, and call a dropship to extract them from the planet. Outside of certain trophies/achievements, there are no rewards granted for simply killing enemies, which are endless. It is possible to hold out indefinitely against waves of defenders, calling in more and more ammunition and defenses and racking up huge kill counts, without making the slightest progress toward winning the mission.

Multiplayer

As with Arrowhead Game Studios's previous title Magicka friendly fire, the ability to harm teammates, is always on, and there is no way to disable the feature. Not only can players' personal weapons harm teammates, but so can air support and turrets they deploy. Players' thoughtlessly deployed vehicles and supply drops can also crush themselves or teammates. This requires the players to carefully plan their actions during the game's many chaotic combat sequences. There are ways to work around friendly fire: some weapons can launch over teammates' heads, and some turrets can be upgraded to stop shooting when players enter the line of fire. But player skill is still the main solution.

The opportunity for teamwork is also present in other areas. Teammates can be helped up if downed, healed if injured, resupplied if out of ammo. Several heavy weapons come with a backpack that allows a second player to help reload; there are also ammo packs for carrying normal magazines and grenades for the group to access. Players use the Reinforce strategem to call in respawns for killed teammates. While online, an SOS beacon is available to invite random players to join a mission in progress, although games can also be set to private.

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