Ghostbusters: Spirits Unleashed

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Ghostbusters: Spirits Unleashed

Ghostbusters: Spirits Unleashed focuses on online multiplayer gameplay for up to five players, focusing on 4v1 matches with asymmetrical gameplay. Each player is able to create their own Ghostbuster avatar, with the Ghostbusters' headquarters acting as a hub between matches where players can change their avatar's appearance, clothing and voice, as well as assess items and ghosts they have unlocked for use in matches. At times, players will also be required to visit certain areas of the hub to progress events in the game's storyline. Matches - dubbed as "jobs" - are initiated at the hub and can be set to a specific location or a random choice, with players able to designate whether they prefer to play as a ghostbuster, or be chosen to control a ghost in the match; players may also opt to let an AI bot control the ghost for the match.

In a match, the goal for each side is specific: the ghost's aim is to haunt the selected location and avoid being captured; while the ghostbusters must focus on trapping the ghost, with the option of closing rifts to reduce the ghost's chance of success, but must do so before the ghost can fully haunt a location. If a ghost manages to fully haunt a location, a countdown timer begins, and the Ghostbusters will be required to close down any active rifts and capture the ghost before it runs out, otherwise they lose the match. Each side funstions differently during a match, with the ghost working on their own and using a combination of stealth and sabotage techniques against their opponents, while the Ghostbusters must use teamwork, co-ordination, and a variety of gadgets to defeat the ghost. Both sides earn experience for their equipment/abilities, while at the end of the match, players earn experience towards their overall level, which reaching certain thresholds will unlocks new ghosts and appearances, and new items for use in matches and customising their avatar's appearance. Additional experience can also be earned by completeing daily and weekly challenges focused on different tasks, such as destroying bins, or completing a set number of matches.

The ghost is controlled from a third-person perspective, and must focus on haunting a location by causing mischief in each room, while avoiding detection and capture for as long as possible. Each ghost that the player can access has different strengths and weakenesses, which can affect how they can be utilized in a match. The ghost can use special abilities that can summon small minions to assist in haunting a location and sprint around a location, as well as slime Ghostbusters to disable them temporarily and sabotage their proton packs. For most of the time, the ghost must use interactive objects - such as stools, bins, and cleaning buckets - to either hide in and avoid detection, which can also allow them to recuperate energy that was spent on abilities, or to haunt them and cause havoc as well as to divert their opponents. They can also scare AI civilians, even possessing them, which can cause havoc for the ghostbusters and further improve their chance of success. Ghosts can resist the tether effect of the Ghostbuster's proto pack, but will be captured if they are drawn into a trap; however, if any rifts are still active in the match, the ghost will respawn at the cost of a rift being closed.

The Ghostbusters are controlled from a first-person perspective, and rely on a proton pack for capturing ghosts - which must be vented if fired for long periods - and a PKE meter to locate them - with the added bonus of an AoE attack that stun ghosts and damage rifts. In addition to their standard equipment, the Ghostbusters can also make use of different gadgets, being able to utilize only one at a time but with the abiility to switch to another via a gear cart spawned at the team's starting position. Most of the time, players in the ghostbuster team need to focus on the PKE meter to find the ghost and their rifts (which only become visible when exposed), as well as calm down AI civilians wandering the location; frightened civilians fleeing the location will knock out any ghostbusters in their path. During a match, players can collect fungus scattered around a location, which provide an experience bonus for those who collect them. When capturing the ghost, the team must co-ordinate their efforts, laying down a trap and tethering a ghost towards it. If any member is slimed completely, they can either clean themselves or be aided by another to revive them.

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